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July 30, 2010, 11:45:43 AM
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Topic: Punching in and out  (Read 901 times)
« on: March 05, 2010, 05:08:58 PM »
noiseordinance Offline
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I know this is likely very rudimentary but could someone give me a clue how to punch in and out, or if I'm using the correct terminology? Say I record 30 second vocal track, and I want to record over a couple seconds about 20 seconds in... isn't there a way to select the garbage part of the waveform i want to record over and select it as my punch in spot, and then cue the audio up further back so that I have time to prepare for what I'm about to record without recording over other good audio?

Hope that makes sense.. I know I've done it in the studio, but never pulled it off on my own.
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Reply #1
« on: March 05, 2010, 07:32:03 PM »
noiseordinance Offline
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Sorry, I should have done a forum search on this. It looks like I just select the portion of the audio I want to overwrite, right click and select punch in. Then move the cursor back and hit record and it'll lay a new clip on top. If I understand correctly, is the topmost audio file the one you always hear in an audio mix? If I have a track over another track, it won't play both, right?
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Reply #2
« on: March 06, 2010, 02:28:09 PM »
ryclark Offline
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Normally Audition only plays the topmost file. Audition can record multiple takes in Loop Play Punch In mode which will keep all of your attempts from which you can find and keep the best one. The order of takes can be changed to bring the correct one to the front.
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Reply #3
« on: March 07, 2010, 04:42:00 AM »
runaway Offline
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The punch in is a very powerful tool especially that extra unseen 2 secs of recording before & after the punch in
Just be careful when selecting the punched in clip in case you select another clip on the track and you send the punched in clip to the back.

Also lots of unused files can be generated by numerous punch ins - this utility will help

www.mediasweeper.com.au
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Reply #4
« on: March 26, 2010, 09:53:46 AM »
MKB Offline
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The punch in is a very powerful tool especially that extra unseen 2 secs of recording before & after the punch in
Just be careful when selecting the punched in clip in case you select another clip on the track and you send the punched in clip to the back.

Also lots of unused files can be generated by numerous punch ins - this utility will help

www.mediasweeper.com.au



Hey Runaway, speaking of this 2 second before and after, I notice that Audition cuts off the words of the track your punching over 2 seconds before and after.

So when I'm listening back I'm expecting to hear lyrics up until the punch in point that I visually selected, but instead the track I'm punching over gets get up 2 seconds before I think it's going to based on the visual representation...is it possible to hear that part while punching in but still maintain the 2 seconds buffer?

If we want to hear up until that point, are supposed to actually punch in 2 seconds later then the waveform says to?

If I punch in right after "to" in the waveform, I want to hear the "to", anyway to achieve this?
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Reply #5
« on: March 27, 2010, 12:44:23 PM »
runaway Offline
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Not sure I quite understand but either way this is how it works.

You select the punch in range and that is what you get.  AA will start recording (for all intensive purposes) from the start of the punch in right up until the end of the range.
You do get a little bit recorded before and after that range but you should not be counting on it - its a bonus.

You can zoom as far in as you want to set the punch in range exactly.
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Reply #6
« on: March 27, 2010, 04:09:34 PM »
Graeme Offline
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You do get a little bit recorded before and after that range but you should not be counting on it - its a bonus.

Bonus?  I would consider that a major bug!

If I want to drop in on something, then I want it to happen when I say, not have 'bonus' bits added by the software.

[I should point out that I don't use AA as a multitracker, so I am not positive of the truth of this comment]
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Reply #7
« on: March 27, 2010, 06:30:16 PM »
ryclark Offline
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Strictly in comparison with an analogue multitrack recorder it is absolutely what you don't want. However with digital audio recording it can be useful IMHO to have what the video editing fraternity call "handles" on either end of the take to allow some leeway when actually making the cuts into and out of the take since it gives you the opportunity to do crossfades if necessary.
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Reply #8
« on: March 27, 2010, 09:20:19 PM »
SteveG Offline
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IIRC (and I don't do this either) the situation is that you get a bit extra - and it doesn't matter technically, because for each drop-in, you are creating is a brand-new take anyway. What this gives you, as ryclark says, is the ability to choose the exact crossover point into whatever drop-in take you decide to use, with a little bit of leeway.

At least that's the way I thought it worked last time I tried it...  wink
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Reply #9
« on: March 27, 2010, 11:35:14 PM »
MKB Offline
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Well, I like the 2 seconds before after what I don't like is this:


When I'm listening to the track which I'm punching into, it cuts off the words I'm using as a punch in reference 2 seconds earlier then I marked the punch in.

So, it's cutting off my ability to hear those 2 seconds of the track just prior to punch in, I instead hear myself if I speak into the mic, but I would rather be hearing the track content just prior to punch in.

Visual example, Here is the track I'm punching into
_________________________

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/  | = this is the punch in point... ^ = where track audio drops out
___________________^_____

.....So,I only hear up to ^ here in my headphones, then it abrubtly cuts off that tracks output in the headphones, 2 seconds before the actual visual punch in point, at which point I can hear what's going into the microphone but it's before the point at which I marked the punch in to begin.

I just want to be able to hear everything on that track up until the visually marked punch in point.

will switching the monitoring help?  From smart input to always input or whatever?  Doubt it but I'm at a loss, any comments are appreciated.
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Reply #10
« on: March 28, 2010, 04:52:11 PM »
runaway Offline
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I'm not sure what the big deal is with the 'extra' audio.

I only found it by accident when some stupid jazz singer was doing a drop in  and of course they never sing the same thing now do they - luckily by pulling out the right side of what was recdorded I just had enough without having to do another drop in.

If this is a bug I'll take it any day - dont have to use it but handy to know its there.

As far as MKB's audio dropping out prior to the punch in - I monitor externally so I have no problem - though I doubt that this should be happening?
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Reply #11
« on: April 01, 2010, 05:08:00 PM »
Sun Prod Offline
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Well, I like the 2 seconds before after what I don't like is this:


When I'm listening to the track which I'm punching into, it cuts off the words I'm using as a punch in reference 2 seconds earlier then I marked the punch in.

Then don't use punch in.  If you're using Audition 3 (and I'm assuming 2.0 does this as well) put your yellow marker where you'd like to start playback from (not where you want to record from).  Hit play or spacebar to start play back, then hit record where you want to start recording from.  Hit record again to return to playback mode.

One caution with this method: be sure you have zoomed out far enough so the entire length you want to record is visible on the screen beforehand, or else Audition will stop everything when it hits the edge of the visible multi-track.
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Reply #12
« on: April 01, 2010, 11:34:52 PM »
MKB Offline
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Well, I like the 2 seconds before after what I don't like is this:


When I'm listening to the track which I'm punching into, it cuts off the words I'm using as a punch in reference 2 seconds earlier then I marked the punch in.

Then don't use punch in.  If you're using Audition 3 (and I'm assuming 2.0 does this as well) put your yellow marker where you'd like to start playback from (not where you want to record from).  Hit play or spacebar to start play back, then hit record where you want to start recording from.  Hit record again to return to playback mode.

One caution with this method: be sure you have zoomed out far enough so the entire length you want to record is visible on the screen beforehand, or else Audition will stop everything when it hits the edge of the visible multi-track.



1. I'm recording myself, and I'm not next to the computer, I need to be able to start playback put headphones on, go to the microphone and hear the vocal track i'm punching over up until the visual point I selected to punch in at.  Punch in should work like this, not cutoff what you're referencing before it gets to the punch in point.

2. No, that is false, you can set up audition so it does not stop recording when the cursor gets to the right edge of the screen...but thanks for playing, please step off to the right to receive your consolation prize.
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Reply #13
« on: April 02, 2010, 03:33:58 AM »
Graeme Offline
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please step off to the right to receive your consolation prize.

Moderator Comment:  You are getting dangerously close to hacking off some of the long-term members of this board.
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Reply #14
« on: April 02, 2010, 11:50:19 PM »
MKB Offline
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please step off to the right to receive your consolation prize.

Moderator Comment:  You are getting dangerously close to hacking off some of the long-term members of this board.

call the cops and tell them your panties are in a bunch due to vaginal cramps and so much bleeding that it's coming through your fingertips in the form of bright red blood colored text.
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