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kylen





Posts: 290


Post Posted - Sun Jun 29, 2003 12:48 am 

I was over at the UA web site reading about the 1176LN again Tongue and decided to give all of my compressors the attack test per the test they have on their web page:

http://www.uaudio.com/emulation/index.html

Anyone else done this? Bear in mind my test wasn't scientific or anything but it didn't take long for Ozone to shoot every compressor I have by taming any possible transient in the audio spectrum with its' very fast attack.

Figuring that an audio spectrum of 10Hz to 22.5KHz includes waves with periods of 100ms thru .04 ms you need a really sharp attack time if you want to be able to catch all transients. So to get a 22.5KHz transient you'd need a 40 us attack time to catch the very first one.

That's in the range of the 1176LN as its' attack can go down to 20 us.

I generated a 20KHz wave with CEP that was similiar (?) to the one in the 1176 vs Bombfactory shootout. According to what I saw Ozones' attack is very impeccable and precise. I used a 0ms attack and it performed its gain reduction and release with no artifacts or overshoots like my other compressors did.

I Use CEP, Ozone, PSP, TRacks, Timeworks, RNC, db-audioware, Voxengo, and digitalfishphines compressors and limiters. They all have their uses and individual sounds.

What I'm interested in this weekend is studying control of transients so that's why I wanted to see if I have anything that will catch them all without producing potential distortion via overshoot. It looks like Ozone does that.

So I'm just basically sharing this with anyone who is interested and wants to discuss these kinds of things. Or if anyone has tried this and gotten other results or successes with other similiarly priced limiters. Or my approach is just wrong - I'd like to hear that also.

The goal here isn't to kill the life-breathing dynamic transients, just to understand them a bit and try to control them within a comfortable range of db or headroom. What I'm finding is that the pop/rock reference material I like has an average rms of about -12db, max rms of -6db, and peaks to 0db using CEP stats w/50ms window (a 50ms window which allows the entire audio spectrum 20Hz-20KHz in).

So I'm looking and listening to what makes up the max rms to peak db range where those type of transients live and how to better apply that to my own material without squishing it to death.

Thanks for any comments of feedback. Pro or Con...:)

kylen



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DeluXMan


Location: Canada


Posts: 330


Post Posted - Sun Jun 29, 2003 2:51 pm 

It might be worth pointing out here that the CEP compresser, and generally digital compressers have the ability to 'look ahead' and respond to a peek at the time of the peek or just before, allowing the compresser to catch all of the peek if desired. This also allows you to set the attack time to something greater than 0, and still catch those peeks.
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post78


Location: USA


Posts: 2887


Post Posted - Sun Jun 29, 2003 3:00 pm 

Quote:
So to get a 22.5KHz transient you'd need a 40 us attack time to catch the very first one.

My goodness. When using a compressor, I prefer to keep the transients in place and simply compress the resonance. But then again, I don't like to compress for loudness, I like to compress for sound quality. If a few transients are giving me grief, I'll either use a limiter, or if there's only a small few, I'll just clip them.

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kylen





Posts: 290


Post Posted - Sun Jun 29, 2003 4:53 pm 

Quote:
the CEP compresser, and generally digital compressers have the ability to 'look ahead' and respond to a peek at the time of the peek or just before, allowing the compresser to catch all of the peek if desired. This also allows you to set the attack time to something greater than 0, and still catch those peeks.

Thanks DeluXman. Yes I tried the CEP compressor along with a few other that I believe use lookahead and saw some overshoot. That may be good, bad or what gives a compressor its' character - I'm not sure yet. I'll try it out some more.

Quote:
I prefer to keep the transients in place and simply compress the resonance

Post78, thanks! Ha, I see your eyes rollin there - that's ok I'm still getting my style down. Can you elaborate on your method of compressing the resonance please? Are you referring to wider peaks, how would you characterize the thing you want to compress?

Thanks folks, keep it comin. I'm all ears. Tongue
kylen

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post78


Location: USA


Posts: 2887


Post Posted - Sun Jun 29, 2003 10:24 pm 

Hi kylen. No rolling eyes here! :)


Quote:
Can you elaborate on your method of compressing the resonance please?

Sure. A bit later I'll upload a few short drum tracks using the same compressor settings, but with different attack times. I'll explain then.

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kylen





Posts: 290


Post Posted - Sun Jun 29, 2003 10:44 pm 

OK thanks Post78 whenever you're ready...

I've been over at Digital Domain tonight ...
http://www.digido.com/audiolevels.html

...reading after spending the day trying to balance multi-band rms levels in a full mix to some reference material instead of trying to do it using compression and limiting right off the bat. Trying to recap the days' activities in the world of level balancing while preserving dynamics - maybe there's hope yet !:)

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post78


Location: USA


Posts: 2887


Post Posted - Mon Jun 30, 2003 12:31 am 

Okay, here are five files, each a small (148 KB) MP3. This was a simple beat that I recorded to try out the new microphone. The set is small and old, just like the room, so don't expect anything great. I set the compressor to careless levels to make the effects more apparent. Anyone who actually uses a compressor in this fashion deserves to be shot!
You'll notice that some files are much more quiet than others; that's because I didn't adjust the output gain. The ratio was a whopping 50:1, and the threshold a silly -30 dB. Release time was set to 100 ms, for no reason other than "because I said so". Attack times were different. Please note that clicking directly on the links won't work, so you have to right-click and select "save target as", which is fine, because then you can view the waveforms in CE.


This first MP3 is the original file. Actually, it's already been compressed, reverberated, and equalized to a decent state, but it's here just so you get an idea of what I've done to the others.
Right click and select "save target as".

This file has an attack time of 0.50 ms. As you can hear, there is absolutely no attack left in the drums. It's so destroyed, that it sounds like mush. Yes, these settings are silly, but this is what you're doing to your drums when you don't allow sufficient attack time, just to a lesser extent.
Right click and select "save target as".

This file has an attack time of 7.60 ms, and is more to my liking for these particular drums. The transients are left mostly intact, and you still get a sense of punch (although, not with these settings, but you get the point). With controlled settings and this attack time, I was able to compress this file another 6 dB without making it sound too crushed. However, I feel that the original file was good enough...
Right click and select "save target as".

This file has an attack time of 12.90 ms. This attack time is a bit too slow, and you can begin to hear slight pumping artifacts. This is caused by the compression kicking in part-way into the resonance of the drum. Clearly, this is almost as unwanted as the 0.50 ms example.
Right click and select "save target as".

This file has an attack time of 50.00 ms, and things are a bit like the last example, only worse.
Right click and select "save target as".

Under realistic settings, a slower attack time won't even touch the drums. Of course, with the above settings, it just means that the entire thing would likely drop in level, and never return.


I'll gladly answer any questions you have about this.

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kylen





Posts: 290


Post Posted - Mon Jun 30, 2003 7:05 am 

Thanks Post78! I'll look and listen to the examples you sent that illustrate your point. I appreciate your time!Smile
kylen
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post78


Location: USA


Posts: 2887


Post Posted - Tue Jul 01, 2003 11:09 am 

Did it help answer any questions?

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kylen





Posts: 290


Post Posted - Tue Jul 01, 2003 11:48 am 

Quote:
Did it help answer any questions?


Hi Post,
I didn't get a chance to listen to them yet. I got locked out of the forum last night so I'll look and listen tonight after the day gig!Smile
Thanks,
kylen
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kylen





Posts: 290


Post Posted - Tue Jul 01, 2003 9:43 pm 

Hi Post78,

OK, first let me put this listening in context to where my head is at today. Following all the good folks on this forum I've been trying to listen to what Bob Katz has to say:

http://www.tcelectronic.com/media/bobkatz.pdf

So bearing in mind that instead of talking in terms of gain reduction he's talking about dynamics preservation and the intelligent use of monitoring and metering if any gain adjustments need be applied.

Since I just downloaded the free VU meters (averaging and PPM) from PSP and don't have time on them yet I'll use the CEP group normalize for peak, average, and RMS metrics and see if this makes sense.

When do dynamics need control? Bob says a program probably needs control when the headroom is greater than 14db or so (average to peak).

On a single instrument like drums taken outside of a song mix that's another thing to. But it is still a program! So let me see what you've sent...Tongue
(Note: I did a group normalize on all the mp3's without limiting and without the equal loudness curve to get the average (rms?), and edit view analyze to get the peak)

"Original.mp3" sounds the best to the ear by itself, naturally as you said you hadn't stepped on it (much). CEP tools would characterize this percussive sound as having a dynamic headroom of about 15.7 db. (-10.4db peak minus average -26.11)

The 0.50 ms mp3 sounds level but very squished but now there is lots of resonance from the kick it sounds like a lo tom! Cool But the snare is somewhat lost in the hi-hat! The tracks' headroom is at 11.6 db.

The 7.6 ms mp3 sounds like the snare is going to come out of the speaker and poke me in the eye - way too crackin for me. Now the kick is beginning to get lost. This mp3 has a lot of headroom at 23 db but it's too much.

The 12.90 ms mp3 now has the snare breakin up. Its headroom is 22.6 db.

The 50.00 ms mp3 now has the kick coming back in and sounding a lot better but the snare is still crackin too much, in a full mix it would really bust thru though I'll bet. Headroom is about 21 db.

I'm thinking that the 50:1 limiting is a variable to be understood further, the threshold of -30 would also need some assistance by noting the gain reduction lights or metering. Since I have the stats here the gain reduction lights would have said:

original = 0.0 db gain reduction
0.50 ms = 4.1 db gr
7.6 ms = ??
12.90 ms = ??
50.00 ms = ??

But I can't tell what the gain reduction lights would have said where there is an apparant increase in headroom. So I'll just guess that they came on...

Cool experiment Post78, thanks for the resonance thru compression lesson!:D

kylen
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post78


Location: USA


Posts: 2887


Post Posted - Wed Jul 02, 2003 1:09 am 

Quote:
"Original.mp3" ... (-10.4db peak minus average -26.11)...

Well that's strange. The peak should be at about -0.2 dB, not -10.4! I wonder what happened there...


Quote:
I'm thinking that the 50:1 limiting is a variable to be understood further, the threshold of -30 would also need some assistance by noting the gain reduction lights or metering.

Technically, it starting acting like a limiter at about 30:1, simply because the peak was just below 0 dBFS and the threshold was at -30 dBFS. Nothing was allowed to pass (except for what fell before the attack).


Quote:
The 7.6 ms mp3 sounds like the snare is going to come out of the speaker and poke me in the eye - way too crackin for me. Now the kick is beginning to get lost.

That's completely understandable with such drastic settings; the clicks sound like someone is puncturing your eardrums with a needle. But with a reduction of about 3-6 dB (or more, if not previously compressed) that click should only be sensed, not really heard. It allows the drums to still break through the surface of the mix without intruding or sounding too weak. Of course, yams mate most violently. I felt that the longer attacks were causing a noticeable "pumping" artifact that was a bit too distracting for me.

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VoodooRadio


Location: USA


Posts: 3971


Post Posted - Wed Jul 02, 2003 5:47 am 

I created a loop out of the 7.60 file and put it in a mix against guitar and bass. It rocks of course! Thanks for the little clinic Jeremiah. I haven'e tried the UA software, but have used a few of their hardware units. If the software manages to emulate the hardware, then I'm interested. Shy

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kylen





Posts: 290


Post Posted - Wed Jul 02, 2003 7:10 am 

Post78, I forgot to ask. Which compressor are you using. Is Voodoo saying you used a UA plugin like in a UAD-1 DSP ?

That's interesting what Voodoo did, I haven't gotten that far. Put the drumset in a mix and see how it sounds.8)

The difference in peaks that we both have I don't think is a big deal unless I try to borrow your compressor presets and the thresholds wouldn't work anymore. I used the group normalize (without limiting) to get the waves to a similiar loudness level without further stretching them. I could've normalized all of the waves individually to a peak in which case the .50ms squished one would've walked my speaker across the room.

I've been trying to appreciate dynamic headroom lately instead of strictly worrying about 'gain reduction' like the Ozone multiband comp/lim shows me. In other words - do I need to apply dynamics reduction in the first place? Next I want to look at Ozones spectrum some more and see if I can get good average/peak ratios like the PSP compressors give me.

Thanks again!Smile

kylen
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VoodooRadio


Location: USA


Posts: 3971


Post Posted - Wed Jul 02, 2003 10:52 am 

Quote:
In other words - do I need to apply dynamics reduction in the first place?
Exactly! I'm usually working on "full mix" type sessions and my decisions to use any sort of dynamic process is contengent upon how it will effect that particular track against the remainer in the mix. Of course, when working a session of multiple songs and using similiar timbres for things (i.e., drums, bass, rhythm guitar), after working on one song and getting a direction on what is needed, most the time it's gonna be close to the same on the majority of like tracks. I still "audition" all transformation processes in contrast to a "full" mix. I make LOTS of copies and track naming is paramount if you don't want to create confusion for yourself. After selecting the direction to go, I will delete all copy tracks that aren't to be used to lessen the confusion. Shy

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jonrose


Location: USA


Posts: 2901


Post Posted - Wed Jul 02, 2003 12:49 pm 

post78 wrote:
kylen wrote:
"Original.mp3" ... (-10.4db peak minus average -26.11)...

Well that's strange. The peak should be at about -0.2 dB, not -10.4! I wonder what happened there...

Ah, but I think you missed this tidbit...
kylen wrote:
(Note: I did a group normalize on all the mp3's without limiting and without the equal loudness curve to get the average (rms?), and edit view analyze to get the peak)

....So perhaps that explains what's happened?

Best... -Jon

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post78


Location: USA


Posts: 2887


Post Posted - Wed Jul 02, 2003 2:31 pm 

Kylen:
It was the Waves Renaissance compressor. Since the Renaissance collection emulates older analog gear, its options generally are those found on most any compressor, including Syntrillium's own (I should be careful there, since Synt's comp has so many options that it can sometimes be a bit tricky to use, which can be a great thing). Really though, I wasn't going for anything sounding particularly nice, as is pretty obvious. However, the "original" MP3 used the Ren compressor, Ren EQ, and Ren reverb (in that order, actually), and that's the sound that I actually enjoy with this take (but as mentioned, it was really just to try out the new microphone, and likely won't be kept for anything serious). So that would be a better example of the compressor than the other tracks. You can, of course, use any one of these drum takes in any way you wish, although, I'm not particularly sure why you'd want to...


Quote:
I haven'e tried the UA software, but have used a few of their hardware units.

I hope that I didn't confuse anyone with the product used.


Quote:
That's interesting what Voodoo did, I haven't gotten that far. Put the drumset in a mix and see how it sounds.

Well, I wouldn't use any of those except for "original". I destroyed the others on purpose. ;)


Quote:
I've been trying to appreciate dynamic headroom lately instead of strictly worrying about 'gain reduction' like the Ozone multiband comp/lim shows me. In other words - do I need to apply dynamics reduction in the first place?

You don't need to, but it all depends on the situation. I used a compressor to get the sound of "original" and I personally like it there. You can't tell, but it actually does get louder at the end of the full recording, and it's slightly quieter at the beginning. While still trying out the microphone, I also recorded three acoustic guitar tracks to that beat, and the compression tightened things up quite a bit without choking it. Others, however, will likely want either less, or more compression: It's all a matter of taste.


Quote:
...and my decisions to use any sort of dynamic process is contengent upon how it will effect that particular track against the remainer in the mix.

Absolutely. I never "set it and forget it" with dynamic processing, EQ, or reverb, simply because the whole "if it sounds great on it's own, it must sound great in the mix" thing is hardly ever true. I think that mixing (and recording) is all about sacrifice; you have to know what you can, and should let go to achieve that other thing, or perhaps that other thing isn't as important as the thing you'd have to let go to achieve it (but there's usually some sort of happy medium, unless there's a producer in the room Evil).


Jon:
You are, of course, correct. My mistake.

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kylen





Posts: 290


Post Posted - Wed Jul 02, 2003 3:46 pm 

Quote:
Post78 - However, the "original" MP3 used the Ren compressor, Ren EQ, and Ren reverb (in that order, actually), and that's the sound that I actually enjoy with this take

Wow:P A lot of folks rave about that stuff over at Craig Andertons forum...

Quote:
Post78 - You don't need to, but it all depends on the situation. I used a compressor to get the sound of "original" ...

Yes, the original sound while it's being played (am I hearing you correctly). Since the drum kit is mostly close mic'd you have to reconstruct the original sound somehow in the mix.

I think in my close mic'd situations there is going to be the need for some dynamic adjusting device in the signal path be it a 'wolf in sheeps clothing' like a tube, a 30ips tape, or an actual compressor.
There is no way to sit a close mic'd fully amplified electric guitar next to a close mic'd vocal without dynamic balancing. Now if you were to add a room mic to the guitar then you've just changed the dynamics (among other things) and we have a different situation, it still will probably need some dynamic balancing.

But once it's mixed and balanced properly and ready for some medium like a CD further dynamics adjustment may not be necessary.

Quote:
Post78 - I never "set it and forget it" with dynamic processing, EQ, or reverb...

Voodoo - I'm usually working on "full mix" type sessions and my decisions to use any sort of dynamic process is contengent upon how it will effect that particular track against the remainer in the mix.

When I was using my Fostex 8-track and mixing board I would always have 8 analog compressors inserted in each track whether they were used or not. I would then balance everything else to the track(s) whose dynamics I intended to adjust the least - usually the stereo drum tracks. Then while listening to each pass I would adjust the dynamic balance of any track that stuck out too much. Then I would pre-master it to VHS tape where it was stepped on again by tape compression (found that out this week from Bob Katz article) where the fast transients were automatically removed for me.

Now I'm wanting to do the same thing on my digital mutitrackers...it's kind of a different world in here, yes?:D

Thanks for all of your input on this topic guys and your cool compression examples Post78! And I'm still thinking about the lookahead which is a huge factor in attack/release DeluxMan. I think I'll have it someday. But there's still the release shape...

kylen




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post78


Location: USA


Posts: 2887


Post Posted - Wed Jul 02, 2003 4:33 pm 

Quote:
Yes, the origanl sound while it's being played (am I hearing you correctly).

Not sure... But to put the question to rest: The track was recorded dry, then I added compression, EQ, and reverb to taste. The result was the file titled "original". So, "original" isn't really the originally recorded dry track, it's the track as I like it.


Quote:
Since the drum kit is mostly close mic'd you have to reconstruct the original sound somehow in the mix.

These drums were recorded using one microphone about 4 feet in front of the drums and about 7 feet off the ground. In a real tracking situation, I'd likely use at least one more microphone, and neither of them would be this one. Of course, I'd also use a decent set in a decent room, but that's beside the point. Wink
I personally don't like to mic each individual drum, simply for the reason you've outlined: It causes you to have to do more to the tracks to fit them naturally in the mix. Of course, there are also (sometimes) good reasons for close micing, which is why it's always good knowledge to have. I generally prefer a (almost) minimalist approach to recording, unless the style calls for something else (which is usually the case). Besides, using less microphones forces you to get the sound right before hitting that "R" or "", and I've found that musicians (including me) are a bit more comfortable when there isn't a microphone everywhere they look.


Quote:
Thanks for all of your input on this topic guys and your cool compression examples Post78!

It was fun! Cool

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kylen





Posts: 290


Post Posted - Wed Jul 02, 2003 4:50 pm 

Quote:
These drums were recorded using one microphone about 4 feet in front of the drums and about 7 feet off the ground.

I like your technique. I'm guess I was accidentally mixing live sound reinforcement close micing in to the discussion which I've used a couple of times when recording a full [rock] band semi-isolated.

Quote:
I personally don't like to mic each individual drum, simply for the reason you've outlined...

My perfect world = 2 mics (one for each ear) to record the whole shootin match, whatever it is in a room that sounds great just like I heard it standing there at the event!:D

kylen
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